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Explore Add-ons

New Feature



Yasu is almost finished with Adventure (the recoded Explore) and wants to know if there are any events, quests, or encounters you'd like to see in the feature to make it more enjoyable.

For example, encountering a monster is an event. Finding BP is an event. Finding a traveling merchant is an event. Do you have any other event ideas?

The current way to quest is by killing monsters. Do you have any other ideas for questing (to level up in explore)?



The results of the robot customs will come a couple of hours after this. :)

Posted by Jack (#1) on Thu Mar 10, 2011 12:23am

Comments: 93


Kittaly (#5291)

Posted on: Thu Mar 10, 2011 7:29am

Currently you can get BP from just exploring and killing pets and killing monsters. I'd like monsters to drop more items and less BP. Oh and making sure all areas are open so that we can jump around when we get board of working in one area. And the treasure chests, I'd like t o be able to kick them open if you don't have a key, maybe suffer a few points of damage if you succeed. Also no bad random events. No random zapping I'd be very upset if my custom was messed with, no stealing or losing BP or anything else like that. That would be sure explore killers for me. Think that's it for now.

Chezzeh and Sheta (#8466)

Posted on: Thu Mar 10, 2011 7:31am

I love the idea of a boss monster at the end of each level. I would love for it to stay how it is, with having to kill multiple monsters first, and then after turning in that quest, having the person say something like "Your quest is not over. -insert monster name- is angry and needs to be stopped." and having a button beside the 'return to explore' button that says "Fight -insert monster name.-"
I am also enchanted by the stronger places idea (My pet is over lvl 600.) And love the lock-picking ability skill. :)

Izanmei (#9481)

Posted on: Thu Mar 10, 2011 8:06am

higher levels i think would be fun. maybe a random item will appear?

FT -hiatus4vr- (#10986)

Posted on: Thu Mar 10, 2011 8:26am

The few ideas I like here are the "your pet wanders off and returns with a random item", and the options to give pets items they have lost.

I think the items for explore that are uncoded, need to be! I believe you could find a use in explore for handguns and the things like Magma shoes. I would say instead of pitfalls, if your pet doesn't have...let's say..magma shoes equipped in the fissures, there could be a "lava eruption" that hurts them if they dont have those shoes. Chests having a chance to be lock-picked is great!!

I would also love a really rare item that allows you to "shop through the merchant's wares" and pick an item to buy. Also, it would be amazing if you could sometimes take monsters home as fauna for your pets.

The ideas I hate are losing anything and the random zapping of pets. Random zapping would make me stop exploring all together. I dont like the idea of crafting an item to finish a level either. Exploring, for me, is a quick moving, relaxing thing to do. I dont want to be frustrated by it, you know?

Also, if higher levels are added, at least keep level 15 as when your fauna safari opens.

Syn♥ (#5222)

Posted on: Thu Mar 10, 2011 8:27am

I would love to see either the treasure chest keys be easier to find, or , being able to kick the treasure chest for a chance of it opening, because I haven't found keys in eons and it's sad to have to pass them by,

Sharantyr (#15376)

Posted on: Thu Mar 10, 2011 8:56am

It seems like a lot of people want more events.... Going on with that, maybe there could be more user-controlled events? As in, you're walking along the bridge and you see something shiny in the water. Do you send your pet in to investigate? Sometimes it could be an item, sometimes it would be a monster that you had to fight (who might be stronger than the normal monsters of the area, or maybe a set level above the active pet, or maybe the boss monster everyone keeps tossing around) but in either case your pet would use up XX energy to do it. That kind of covers both the want for new events and random item drops, and still has some balance because it might turn out to be a monster that owns your pet.
It could also be area-sensitive... Like in the rainforest, it could be that you think you saw something in the trees, do you send your pet to get it? Something like that would be awesome!! Also, it would be nice if the explore items got coded. I also like the chance (even a tiny one) to break open some of these chests... I also like the crafting idea (but I do feel like that would take forever to do T.T)

Yuu♥Muse♥DW (#20)

Posted on: Thu Mar 10, 2011 9:16am

Just totally random events. Like, "Wow, you came across a relic stone! What does it say?" then it might have a riddle or a puzzle. If you solve that, you could get a prize, like BP or an item :)

Tabbykit (#16458)

Posted on: Thu Mar 10, 2011 9:33am

...
Level bosses.
*_*;

Kita🦊 (#3988)

Posted on: Thu Mar 10, 2011 9:36am

Ideas for Questing: Let's not do that anymore. X3 Before I got my stuff that, it was horrible. The only thing I really want is for the current explore items to actually work. I keep running into items that can't even be 'used.' Maybe I'm doing it wrong.

MissMally (#473)

Posted on: Thu Mar 10, 2011 9:56am

EVENT IDEA: Do a little puzzle? A minigame? Something simple like pick-a-leaf, or a scrambled word.

Oooh ooh! Maybe give us the opportunity to do a timed puzzle to PICK A LOCK for the treasure chest :O!!!