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Explore Add-ons

New Feature



Yasu is almost finished with Adventure (the recoded Explore) and wants to know if there are any events, quests, or encounters you'd like to see in the feature to make it more enjoyable.

For example, encountering a monster is an event. Finding BP is an event. Finding a traveling merchant is an event. Do you have any other event ideas?

The current way to quest is by killing monsters. Do you have any other ideas for questing (to level up in explore)?



The results of the robot customs will come a couple of hours after this. :)

Posted by Jack (#1) on Thu Mar 10, 2011 12:23am

Comments: 93


Winter (#5874)

Posted on: Thu Mar 10, 2011 12:27am

My idea is, don't add anything else so we can have it sooner. /eagerness :D

Bay Leaf (#247)

Posted on: Thu Mar 10, 2011 12:28am

I love Dusks ideas. I also think that I would like explore more if levels were unlocked along with your pets level (Example: Level 2 in explore is only available to pets level 20+)

Myria (Treats!) (#7163)

Posted on: Thu Mar 10, 2011 12:28am

It would be cool if you and a friend were exploring the same area at the same time, and every once in a while your two active pets would get a random event where they "meet up" and help eachother... like by both randomly finding items, or healing one a little during a monster fight, digging up buried treasure... etc.

Speaking of which, there should be buried treasure... that you need a shovel (but not keys) to find. It could be like, "your pet wants to dig here. Do you want to?" and then there may or may not be treasure there.

there should also be really silly events that do nothing but cause a chuckle every once in a while.

Sevie (#13735)

Posted on: Thu Mar 10, 2011 12:28am

Maybe another quest could be.. bringing certain items to an event character? So, instead of them wanting monsters to be slain, they want some items from a different area.

There would have to be items specific to the different explore areas.. but it would certainly put all the items to a good use.

An example would be.. Someone on the bridge wants some dessert items, like cactus and other items. You have to go to the dessert, collect the number of items, and then go back to the bridge to turn the items in and level up on the bridge.

wolfcat (#177)

Posted on: Thu Mar 10, 2011 12:28am

I personally already think explore has gotten a bit complicated. I do like the chance of breaking the lock idea.

Holland [on FR] (#1182)

Posted on: Thu Mar 10, 2011 12:29am

"A pet wants to follow you home" events. It could be things like (X = pet):
- "X has lost their (item)! Give them item?"; items should be cheap, easily obtainable items, or - a new item created especially for this event that is easily obtainable.
- "X is injured! Give them medicine?"; medicine would be something like... Aycodin or something XP and relatively attainable.

I think for lower rarity pets, the first idea would work well; and for rarer pets, the latter.

Or just "X seems to like you very much and wants to follow you home! HUG IT or DRIVE IT AWAY (those are buttons"

Alfred Jones (#17055)

Posted on: Thu Mar 10, 2011 12:29am

hmm.. I would say more items to get would be nice maybe like a random find it would be rare or something..?.. but make it random not something that comes up all the time :3 as for items.. to find.. ah.. you got me there.. XD

BlueWave & RedVelvet (#11871)

Posted on: Thu Mar 10, 2011 12:29am

I like Dusk's idea!

AremRae (#3998)

Posted on: Thu Mar 10, 2011 12:29am

Ohhh and a random chance game sorta encounter. Like you can spin a wheel or something and get a random something which could include items nothing bp monster or pet

krazykat (#6432)

Posted on: Thu Mar 10, 2011 12:29am

Maybe quests of finding a certain item? And please please plenty of item drops or something to break up the monotony? My A.D.D. makes me get really bored after I see the same thing 10 times in a row....