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Breedings

I am hoping to throw money at one of my programmers tonight to make an upgrade to the breeding script so artists can upload babies directly. This should remove most of the uploading wait problem.


Also note that the current official waiting time is this: in breedings where the parents have identical linearts, the wait time is a few hours to a few days. In breedings where the parents have different linearts, the wait time can be a month or more.


Obviously, the upgrade should help fix that, but as of this press release that is the waiting time.



Games

A friend of mine is really getting into coding games (like other sites have, flash games and so forth) and might make us a whole bunch during the summer. I invite you to go to the Suggestions board and list some of your favorite flash games and how they work, as well as a way to "Aywa-fy" them. Think in terms of using Aywas graphics, aywas pets, aywas items, aywas backgrounds, etc. If you want to design the art for the flash game you are welcome to do so. We might buy it from you!





Explore

Would you prefer moving a miniature version of your pet across a map when exploring, or you do prefer the current version? (where the pet encounters items/other pets on the current images)



Or can you imagine Explore in a different way? We're playing with how explore is set up in the recode and now is a good time to make suggestions regarding playability and making it more fun.

Posted by Jack (#1) on Tue Apr 13, 2010 6:02pm

Comments: 63


Rys (#25)

Posted on: Wed Dec 31, 1969 6:00pm

Yeah, auto-picking up BP would be neat, I mean, who doesn't want to pick up BP?

Kandria (#293)

Posted on: Wed Dec 31, 1969 6:00pm

I'm also going to echo the many "I like explore the way it is". I recall playing a game online where you had to move your character across a map using arrows (don't remember which one, think it was some kind of pokemon game) and it was, quite honestly, the most annoying thing I have ever played. I like explore the way it is.

I do kind of like the idea of auto-picking up BP as well, but I'm not entirely sure how good that would be for the economy. XD

His Royal Pinkness (#37)

Posted on: Wed Dec 31, 1969 6:00pm

Auto-picking up BP would indeed me neat. :D

Shado is moving to Account 551 (#3849)

Posted on: Wed Dec 31, 1969 6:00pm

I'd rather not go through moving a character on a map, that gets really annoying really fast. :c

clam (#4182)

Posted on: Wed Dec 31, 1969 6:00pm

I had a really vivid image of the banana man shooting money out of his nose at one of his programmers....

eliezha (#3078)

Posted on: Wed Dec 31, 1969 6:00pm

The current Explore is the only way I can imagine Explore. It's fine. C: Yay! More games!

Spark (#1459)

Posted on: Wed Dec 31, 1969 6:00pm

Joining the rest in agreeing Explore is fine as it is :3 Auto-BP pickup would be good. Oh, and maybe a way to make sure the explore button stays in the same relative position? I jam on Explore a lot and it breaks rhythm as I have to move the arrowhead back and forth when messages change from item to found nothing to wild encounter etc. I'd love a way to change the attacks back to an earlier one too. So far they are fixed forever once your pet has learnt them all.

Akikiu (#744)

Posted on: Wed Dec 31, 1969 6:00pm

The way explore is works just fine~ :)

Sire (#435)

Posted on: Wed Dec 31, 1969 6:00pm

...We need an explore App for the ipod touch. That would rock.

Mara (#4339)

Posted on: Wed Dec 31, 1969 6:00pm

I hope this doesn't sound demanding, It wasn't meant to be, but I would kind of like exploring more if my aywas could move a bit (appear to have some cyber life) when exploring. I know what I am asking is hard but you wanted my oppinion so...