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"Time to conjure up a little magic!"
Magic Quest is a feature that once debuted early in Aywas history. However, the feature was disabled for a period of years as the Adventure system was changed and overhauled. This is a particular site feature which also acts as a game of sorts, sending users out around the world of Ay to activate the magic of ancient places. As a reward, the top magicians every month would receive SP.
It is with great enthusiasm we announce that Magic Quest is finally back!

Some older users may remember Magic Quest while a great many have not seen it at all. Whether you're new or old, you should first acquaint yourself with the Knowledge Base Article that covers the feature in detail.
In order to activate Magic Quest, a user must master the Desert. Once a user has reached this requirement, they must visit the Parthenon, where they will be prompted as to whether they'd like to activate the feature.
After that, you're ready for questing!

When you accept a quest at the Parthenon, you will be shown a greyed-out image with a name. The objective is to find the location and activate it. Magic Locations are hidden within the "cities" of the Adventure regions. In order to access these cities, you must master the region it belongs to.
Once at the city, you must find the location needed for your quest by 'clicking' on it. When prompted, it will ask you if you which to activate the location's magic which will cost you some of your "Magic". Magic is a resource which regenerates over time. Select 'yes' and return to the Parthenon for your reward and a new quest!
The more magic locations you activate in your quests, the higher your score for the month will be. In addition, your magic level will increase and it will also increase the amount of Magic you have.
As a small note, Magic may still receive a few tweaks based on feedback and issues that may pop up. So if you encounter an issue, please post your findings on this thread.
But before you go running off, apprentices, we still have some other small announcements!

As you may have noticed, our city locations are now making their glorious return as well to Aywas. You can view the available cities at the City Hub. In the past, the cities only worked to benefit the Magic Quest feature. Going forward, the cities will play a much larger (albeit not-yet-fully-coded) role.
You will find that the cities will also host Gardening and Fishing. While these are not yet activated, you will find that new and returning-old features may be making their appearance in the city hubs. This also include new cities for our currently city-less Ara regions (and with them, new Magic Locations)!
In order to access a region's city (and thus gain access to its features like Magic Quest), you will need to master the region in Adventure. So get out there and adventure!

Finally, we have the infamous Book of Completion. Users read this book to automatically complete a region of explore, but it would also ban them from Adventuring for a week. Due to a rollback error years ago, the consequence of this book was removed in order to grant a grace period for users to re-master regions they had once already mastered but had loss due to the rollback.
As that issue is now long-since gone, the book is being put back into it's original coding. However, due to the fact that many users were not aware of this original punishment and use, there will be a continuing grace period to use this book without incurring the adventure-ban. After 11:59 PM on July 12th, this book will now once again ban users from Adventure for one week upon using it.
So whether you plan to use the book or master adventure the old fashioned way, get out there and master those regions!
ADVENTURE IS OUT THERE!

Posted by Hiiro
(#755) on Tue Jul 5, 2016 6:44pm
- ❤ Love ❤
(#72947)
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Posted on: Tue Jul 5, 2016 7:41pm
Ahh, I knew there was a reason I cleared each area! :D I'll definitely dive into this soon, it looks fun!
- Pali
(#2933)
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Posted on: Tue Jul 5, 2016 7:46pm
This is only one feature of the site, and not everyone may find it rewarding. Many of the SP games, in particular, Chaos Cooking, are won by people who have more time to dedicate themselves to being online. Magic Quest is evenly rewarding to people from different time zones: everyone has zones that are only available during their on times. If you encounter one that's not, you just have to wait for a day that you can be on for a minute or so.
- Hiiro
(#755)
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Posted on: Tue Jul 5, 2016 7:52pm
Pali(ndrome) (#2933)
I apologize for pinging you, I meant to ping Taena #66637 with that comment. Sorry! Was caught in a busy moment via mobile!
ChaosAzeroth (#43055) Taena (#66637)
Time issues are something I am looking at and discussing with other staff as well. It is a concern and it isn't meant to be "unfair". A current consideration is to add more "time slots" for the more limited locations. Another is to also add items to either select a new quest (and hopefully get one with a more favorable time spot).
However, there is always going to be a location which doesn't have a favorable time, even if we add more hours its available. Short of making all the locations open for 24 hours, there isn't much we can do to cure every single inconvenient time. And making it 24 hours for all locations is not something that will be done. As Pali(ndrome) pointed out, the game is meant to have some difficulty.
- Jemadar
(#73611)
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Posted on: Tue Jul 5, 2016 7:56pm
Simply giving more times that each spot is open would be vastly helpful, I have played games that did this, and it allows a user to schedule their day accordingly (where a one time only spot might simply be at the one time they CAN'T schedule to get to)
This sounds like a fun thing and can't wait to master the areas.
- ChaosAzeroth
(#43055)
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Posted on: Tue Jul 5, 2016 7:56pm
Hiiro (#755)
I was talking to hubby about how being able to reject an unfavorable request would at least be something.
While I understand supposed to have some challenge, currently it will be impossible for some users.
- Pali
(#2933)
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Posted on: Tue Jul 5, 2016 7:57pm
Hiiro (#755) I think a decent suggestion would be to allow one to drop the current quest after 24 hours (or some other time frame), if not with items, as you said. Alternatively, losing a magic level (either 1, or all of them, similar to cooking) is a possibility too.
- Hiiro
(#755)
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Posted on: Tue Jul 5, 2016 7:59pm
ChaosAzeroth (#43055)
It will definitely have a rejection feature implemented. That will happen. :) However we have to balance a 'con' to rejecting the quest that fits the bill (like quitting a quest in adventure takes you down one level), otherwise rejecting until you get something good might become a little too advantageous.
But rejecting quests will be a function. Magic Quest is not done growing. It will get some more TLC in the upcoming months, including changes based on some feedback from users using the feature.
- Saturn
(#497)
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Posted on: Tue Jul 5, 2016 8:00pm
Unless magic recovery and location times were changed, low leveled Magic Quest players also have a huge advantage over higher leveled ones due to quest frequency if they can consistently access the site. I did nearly 3x as many quests the first month I played versus last month. (~130 vs ~50) Will this be addressed, or is it intentional?
- Tae
(#66637)
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Posted on: Tue Jul 5, 2016 8:01pm
What Chaos said. Challenge is ok if it is fair for all users. Having some thing that's only accessable at 1 time during the day when it's impossible for users in specific time zones to be on then is not fair.
Items / ability to drop a quest that is not able to be completed because of time zone would be a great addition.
Possibly give the feature a "cool down" before getting a new quest, or have it use magic points to be able to reset the quest would be a way to make sure it was not abused by people who wanted to just try to skip the hard things and easily get the rewards.
Posted on: Tue Jul 5, 2016 7:33pm
It does not make sense, where this game has an international user base, to have areas that require you to be online to play at a specific time. What is the middle of the day when one user is at work could be the middle of the nigh when another is asleep. Systems that are real time dependent for things like adventure are unfair to a lot of users.