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Adventure Updates

Site Update


Some updates on the adventure front!



- EXP Tweak: Monsters give you 60% more EXP than they did before.
- HP Nerf: Monsters have 40% less HP than they did before.
- Loot Drops: Monsters have a 30% chance of dropping loot when you kill them.
- Keys: Treasure Chest Keys now drop in all regions.
- Attack Potion, Toughness Potion, Pinwheel Candy, and Hunger Stone properly affect adventure stats.
- Items can be removed from Picnic Baskets.
- Book of Regeneration and Aynip no longer call last year's seasonal pets in the Spooky Forest.


Artist Call!



Loscil is looking for a volunteer artist to skin one of her new music-related flash games. If you'd like to volunteer, drop her a message!



Uh oh! Our PayPal script seems to be acting up a bit, so if you buy some and it doesn't show up in a timely manner, never fear. It'll be fixed as soon as our programmer comes online!

Posted by JAK (#15) on Thu Oct 17, 2013 1:11am

Comments: 43


✦Starlit✦ (#43570)

Posted on: Thu Oct 17, 2013 8:21am

This is gonna make easier to train my pets! Thank you so much! :)

Kitsune (#17645)

Posted on: Thu Oct 17, 2013 8:32am

oh, nice updates and..WAIT! did you said music related game?????? I WAS SO MUCH WAITING FOR THIS!!!

Wolfy & Spades (#26055)

Posted on: Thu Oct 17, 2013 8:45am

Only monsters grant more exp, not wild pets?
In that case, can the Spooky Forest monsters from the past make a reappearance? Or some new ones? Now that monsters are worth fighting, it'd be nice to actually encounter some during the event...

Mariyah (moving out) (#53183)

Posted on: Thu Oct 17, 2013 9:05am

Hooray for monster loot!! :D

AbaloneShuttle CANDY (#17117)

Posted on: Thu Oct 17, 2013 9:32am

OMG SO AWESOME! (pardon the capslock abuse, but I cannot contain the joy.)

Kythen (#2175)

Posted on: Thu Oct 17, 2013 10:09am

Now if only they'd put the hunger and energy regenerations back to how they were. My pets are NEVER hungry because their hunger doesn't drop over time like it used to. What's the point of having foods that refill a pet's hunger if they don't ever need them?

And energy used to regen over time too which was nice. =/

Luthien (#54250)

Posted on: Thu Oct 17, 2013 10:44am

I used the Monster Flute - Spooky - ""This flute will attract only monsters for the next 50 steps if used." and it don't attracted a single monster!!!!
only a single message for all 50 steps: "Something speeds by you but you are unable to determine what it was." ;_;

Druzy (#50990)

Posted on: Thu Oct 17, 2013 10:44am

Hmm. I like this a lot, because any exp increase is good given the prior situation, but I'm still not sure it's enough. At lv 26 I'm defeating monsters twice my level and it will still take me ~133 battles to gain a level. Levels are do-able early on but it seems to get very challenging, almost impossible, after about level 20 or so. The needed exp to level up is on a really steep curve maybe? I guess it just depends on the kind of game balance you guys are going for. Anyway, thanks a lot for this update, since the candy and potions working again will really help too. I love adventure and I'm happy to see it being worked on.

OKami_hu (#23130)

Posted on: Thu Oct 17, 2013 12:42pm

And now, on to the problem of all Pet Skills dealing the same damage. I'm happy about the XP change though, now I only have to lose 68 fights to get to LVL 12. =3

Xalrie (#1097)

Posted on: Thu Oct 17, 2013 2:08pm

Brilliant. I was wondering if Monster Detectors would ever be useful again... and why I was getting old pets from the spooky forest. XD