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Treasure Chest Keys are appearing in Adventure again!
Sorry about that little blip.

Beware when quitting one of my quests!
If you accept a quest and then decline it, your region level will go down by 1.
So if you're on Level 3 in the Rainforest and get a crazy lady demanding you go 450 steps and want to say, "Aw heck naw," then you will go down to Level 2.
Choose your quests (and declines) wisely!
- Eri
Posted by Eri & --
(#17) on Tue Jul 24, 2012 11:08pm
- Frostfall
(#38271)
-
Posted on: Wed Jul 25, 2012 6:16am
Yay, keys are back! Thanks for all of the hard work!
- Micandra
(#25384)
-
Posted on: Wed Jul 25, 2012 6:43am
The quest quitting really is a low blow since you don't know what they will ask for. The item quests that want up wards of 6 items are insanity hard, The ones that require you to buy items for 24 mechs can get pricey. The ones that want you to encounter 43 pets and monsters can be near impossible for some. Unless we can see what they are asking for first
- Velociraptor
(#38033)
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Posted on: Wed Jul 25, 2012 7:47am
-_-'
Displeased with the quest part. Some of them are just ridiculous. And taking 450 steps is Not an example of ridiculous by any means.
The ones where you encounter x amount of pets/monsters are impossible. They only count ones that you have not seen at all up until that point.
I think the reason most of us decline any quests at all is because they literally are impossible, not that we are trying to take the easy way out.
- Micandra
(#25384)
-
Posted on: Wed Jul 25, 2012 8:21am
Yes, I want a quest I actually have a hope of completing. I'm I lucky or have all but the step quests gone? I have gotten 3 in a row; This may not be too bad.
- Victoria Umara
(#21711)
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Posted on: Wed Jul 25, 2012 8:39am
I'd be fine with going back a level if all the quests were do-able. I don't mind buying from merchants, it's fine, I've actually been doing that even aware that I could quit without penalty, even though I was way over paying for something I'm just gonna trade for trash points. But some of those items are impossible or next to it to come by and I get those quests all the time, I always checked the shops for anything I was missing first, but when either no one is selling them or they're going for 500k+ BP or only for GP.
- Victoria Umara
(#21711)
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Posted on: Wed Jul 25, 2012 8:41am
I'd be fine with going back a level if all the quests were do-able. I don't mind buying from merchants, it's fine, I've actually been doing that even aware that I could quit without penalty, even though I was way over paying for something I'm just gonna trade for trash points. But some of those items are impossible or next to it to come by and I get those quests all the time, I always checked the shops for anything I was missing first, but when either no one is selling them or they're going for 500k+ BP or only for GP.
- Hen
(#34662)
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Posted on: Wed Jul 25, 2012 8:43am
NOPE, not gonna shell out BP for R100 items for those darn quests, nope nope nope. *sigh*
Thanks for the keys back, anyway.
- Faeiri
(#2131)
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Posted on: Wed Jul 25, 2012 9:20am
Unless it's changed recently, I think the encounter x pets/monsters starts counting from the moment you get the quest. I've finished that one above level 10, though it was awhile ago.
- Micandra
(#25384)
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Posted on: Wed Jul 25, 2012 9:45am
Spoke too soon. Just got a pet/monster quest. Not to hard for me. I got a clover stone. Near ipossible to complete without one.
Posted on: Wed Jul 25, 2012 5:28am
I think an issue is that I would like some choice, however minor, in what types of quests I get. Right now it's really scattershot in the difficulty. It doesn't scale by level, with more difficult quests coming up later on and easier quests at the start. I can't remember how many times I've been saddled finding fifty pets/monsters, and then the very next quest I take has me looking for about... twenty. I understand the hit in levels, but when it's timed to no control over what kind of quest you get, or even a lack of a progressive difficulty system. That? Is a broken thing. If you're going to keep the difficulty luck-of-the-draw, then put some warning in the questgivers. A note saying what kind of quest is fine. At this point quests play out like this:
"Hello stranger, to my land. To gain access to the next land, you must do me a favor!"
"...what is it?"
"I will not tell youuuuu."
"Isn't that a little... messed up? I could like be signing my kidney away."
"I knowwwww."
"Or even some indication of how hard it's going to be."
"That is also true."
"And if I back out because I can't get a vital part of the quest, say, anywhere, you'll still call me a dirty outsider and bust my rank down a level."
"THAT IS CORRECT."
"I mean okay I understand how trust's meant to be earned, but isn't this amazingly one-sided?"
"..."
"...?"
"NO. I SEE NO PROBLEM IN THIS ARRANGEMENT."
"*sigh*"